![]() You have to be very careful sometimes exporting meshes from 3dsimED, tires/wheels for example. And that pivot point might be the issue kleistheone has here. It just says the body mesh pivot point must be set as 0,0,0 but it doesn't say what it's position relative to 0,0,0 should be. ![]() Should the bottom of the body be at 0,0,0 flush with the "ground" Or should 0,0,0 be the ground with the bottom of the tires resting at that plane? I'm surprised all the information I find about modding glosses over it. It would be nice if someone could make a simple graphic representation of the proper way to setup a vehicle body and tires. ![]() Does it only affect the body (everything in slot) or the car as a whole? I experimented with it one time but got some bizarre results between the showroom and track and so I left it for another day. I'm familiar with the GraphicalOffset= but don't understand exactly what it does. Where the car and wheels appear correct (as if they are sitting statically on the ground) but all are floating just above the ground in the showroom and then all appear to sit properly once on track. It appears to be a scale thing but to me the body seems to have sunk into the ground.
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